Andromeda, Kharisma Cahya (2024) PENGGUNAAN MEDIA GIM DALAM MATERI TEKS BERITA PADA PENYUSUNAN BUKU PENGAYAAN KELAS VII SMP SESUAI STANDAR PENERBITAN PT INTAN PARIWARA. Undergraduate thesis, Universitas Muhammadiyah Malang.
PENDAHULUAN.pdf
Download (912kB) | Preview
BAB I.pdf
Download (143kB) | Preview
BAB II.pdf
Download (504kB) | Preview
BAB III.pdf
Download (247kB) | Preview
BAB IV.pdf
Restricted to Registered users only
Download (1MB) | Request a copy
BAB V.pdf
Restricted to Registered users only
Download (126kB) | Request a copy
LAMPIRAN.pdf
Restricted to Registered users only
Download (1MB) | Request a copy
Abstract
In the 21st century, enrichment books are required to always be
innovative. This is related to the presence of 21st-century learning challenges that prioritize technology and innovation. However, currently, the existence of enrichment books can be said to be unable to meet the challenges of 21st-century learning. Therefore, a solution is needed in the form of enrichment books that are
interactive and reflect learning in the 21st century. This research aims to: 1). Describe the use of game media in preparing Indonesian language enrichment books for class VII Middle Schools by referring to the publishing standards set by PT Intan Pariwara, 2). Describe problem-solving in preparing books enriching Indonesian language news text material for class VII based on PT Intan Pariwara publishing standards.
The type of research used is Research & Development (R&D) with a qualitative approach. This research goes through several stages namely, needs analysis, design, and development. Data was collected using case study techniques.
The results of the research obtained are that enrichment books need to be developed to be more innovative and reflect 21st-century learning. The resulting enrichment book contains interactive multimedia in the form of educational games. The use of interactive multimedia is useful for improving students' understanding and learning outcomes. In addition, by presenting interactive multimedia in enrichment books can provide innovation for enrichment books so that they are not boring.
Item Type: | Thesis (Undergraduate) |
---|---|
Student ID: | 202010080311034 |
Keywords: | Enrichment books, Interactive multimedia, Educational games, Book writing according to PT Intan Pariwara standards |
Subjects: | L Education > L Education (General) |
Divisions: | Faculty of Teacher Training and Education > Department of Indonesia Language and Literature Education (88201) |
Depositing User: | 202010080311034 cahyakharisma425 |
Date Deposited: | 25 Apr 2024 09:04 |
Last Modified: | 25 Apr 2024 09:04 |
URI: | https://eprints.umm.ac.id/id/eprint/5843 |