Anjani, Dinda Julia Puja (2024) ANALISIS DESAIN INTERAKSI APLIKASI BELAJAR BAHASA INGGRIS PADA ANAK MENGGUNAKAN UX JOURNEY. Undergraduate thesis, Universitas Muhammadiyah Malang.
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Abstract
Problem: This research was conducted to overcome the challenge of children's boredom towards learning English by developing new learning methods and design solutions for interesting, interactive and fun English learning applications, which are focused on user needs and experiences. Method: In this context, the research applies the UX Journey method and data collection through a combination of qualitative and quantitative analysis (mix method), to gain in-depth insight into users' specific experiences and needs, thereby producing design solutions that suit user preferences. Results: The result is a feature design for English learning methods through quizzes, scan a picture, and videos that apply visual and multimedia elements in them. Conclusion: This application shows a significant level of user satisfaction, indicating that the application has succeeded in meeting user expectations and has met standards. It is hoped that this research can prove that the features implemented have the potential to become useful and effective tools for increasing children's ability to absorb information when learning English, as well as providing a fun learning experience.
Item Type: | Thesis (Undergraduate) |
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Student ID: | 202010370311014 |
Keywords: | Child language learning applications, interaction design, interactive application, UX Journey method |
Subjects: | A General Works > AS Academies and learned societies (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science T Technology > T Technology (General) |
Divisions: | Faculty of Engineering > Department of Informatics (55201) |
Depositing User: | 202010370311014 dindajul96 |
Date Deposited: | 30 Jul 2024 01:28 |
Last Modified: | 30 Jul 2024 01:28 |
URI: | https://eprints.umm.ac.id/id/eprint/8938 |