PENGEMBANGAN MEDIA POWERPOINT INTERAKTIF BERBASIS RME (REALISTIC MATHEMATICS EDUCATION) MATERI WAKTU MATA PELAJARAN MATEMATIKA SISWA KELAS I SD

Kurniati, Eti (2023) PENGEMBANGAN MEDIA POWERPOINT INTERAKTIF BERBASIS RME (REALISTIC MATHEMATICS EDUCATION) MATERI WAKTU MATA PELAJARAN MATEMATIKA SISWA KELAS I SD. Undergraduate thesis, Universitas Muhammadiyah Malang.

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Abstract

Grade 1 elementary school students still have difficulty reading the clock. This is shown by the students in class 1 at SDN Karangbesuki 01 who are confused about how to read the clock. The teacher in carrying out time material learning only uses the teacher's book, student book, and makeshift media, namely a clock and also uses a blackboard to draw a clock. The media used cannot attract the attention of students, so learning is boring. Teachers never use interactive media when teaching. In the classroom there is LCD which is usually used by teachers only for Indonesian subjects, but not for mathematics. From these problems researchers can develop PowerPoint-based interactive media on Time material. This researcher aims to describe the feasibility and attractiveness of rme-based interactive powerpoint in the 1st grade material.
This study uses the ADDIE research model. The first stage is the analysis stage which is divided into three namely student analysis, needs analysis and material analysis. Student analysis was carried out aiming to find out the characteristics of grade 1 students. The characteristics of first grade students were active, creative, happy to play, and had great curiosity and liked technology-based things. The second analysis is needs analysis which aims to analyze the condition of students, student learning processes, and the teaching materials used. And the third analysis is material analysis to find out material that students do not understand. The second stage is design which aims to design a storyboard. The third stage is the stage of developing interactive PowerPoint. In developing interactive PowerPoint, it is necessary to validate material experts and media experts to find out the attractiveness of interactive PowerPoint in learning. Implementation was carried out in class 1 SDN Karangbesuki 01 with 20 students as subjects. The fifth stage is evaluation, which is the result of developing an RME-based interactive PowerPoint.
RME-based interactive powerpoint development contains features including instructions menu, competency menu, material menu, learning video menu, quiz menu, game menu, and developer profile menu. How to use interactive PowerPoint can be operated using an LCD projector that displays on the screen so that students can choose what features will be started during learning. RME-based interactive Powerpoint is feasible to use in learning as evidenced by the validation results of material experts of 85% and validation of media experts of. RME-based interactive Powerpoint attracts students' attention as shown by students being able to understand the material and being able to complete evaluation questions with high scores. The attractiveness of the RME-based module is also evidenced by the teacher tarpon questionnaire results of 95.8% and student response questionnaire results of 92%.

Item Type: Thesis (Undergraduate)
Student ID: 201910430311108
Keywords: develop, powerpoint, RME (Realistic Mathematics Education), time, feasible, interesting.
Subjects: Q Science > QA Mathematics
Divisions: Faculty of Social and Political Science > Department of Communication Science (70201)
Depositing User: 201910430311108 etikurniati
Date Deposited: 03 Nov 2023 03:39
Last Modified: 03 Nov 2023 03:39
URI: https://eprints.umm.ac.id/id/eprint/557

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