PENGEMBANGAN ALAT PERAGA PERMAINAN "SNAKE BOUNCES" PADA PEMBELAJARAN MOTORIK KELAS II DI SEKOLAH DASAR

Devayanti, Alvina (2024) PENGEMBANGAN ALAT PERAGA PERMAINAN "SNAKE BOUNCES" PADA PEMBELAJARAN MOTORIK KELAS II DI SEKOLAH DASAR. Undergraduate thesis, Universitas Muhammadiyah Malang.

[thumbnail of PENDAHULUAN.pdf]
Preview
Text
PENDAHULUAN.pdf

Download (3MB) | Preview
[thumbnail of BAB I.pdf]
Preview
Text
BAB I.pdf

Download (278kB) | Preview
[thumbnail of BAB II.pdf]
Preview
Text
BAB II.pdf

Download (214kB) | Preview
[thumbnail of BAB III.pdf]
Preview
Text
BAB III.pdf

Download (321kB) | Preview
[thumbnail of BAB IV.pdf] Text
BAB IV.pdf
Restricted to Registered users only

Download (1MB) | Request a copy
[thumbnail of BAB V.pdf] Text
BAB V.pdf
Restricted to Registered users only

Download (115kB) | Request a copy
[thumbnail of LAMPIRAN.pdf] Text
LAMPIRAN.pdf
Restricted to Registered users only

Download (7MB) | Request a copy

Abstract

Subject matter in physical education can not only be conveyed through information or
only rely on theories, but there must be a proof in an effort to avoid verbalism. At SDN
Tanjungrejo 4 Malang, there are no props for all types of games, only big balls such as
football, basketball and volleyball. These game props are only for upper-class learners, while
low-end game props are very limited. Therefore, the researcher developed the Snake Bounces
game props in motor learning class II to create a new atmosphere and experience for students
and assist teachers in practicing locomotor motion materials.
The purpose of this study is to make it easier for teachers to practice and make it
easier for students to understand locomotor motion materials well. The researcher uses the
ADDIE model which consists of several stages, namely: (1) analyze, (2) Design, (3)
Development, (4) Implementation, (d) evaluation. This research uses observation, interview,
documentation and questionnaire techniques. The data analysis technique used is qualitative.
The trial of the product was at SDN Tanjungrejo 4 Malang with a total of 25 students.
The result of this research is to produce a product in the form of Snake Bounces game
props. The Snake Bounces game prop media obtained a percentage of material expert
validation eligibility of 83% and a media expert validation percentage of 87.5%. The score
from the results of the student response questionnaire received a percentage of 95%. The
results show that the Snake Bounces game props in motor learning are very good and suitable
for use in Elementary School.

Item Type: Thesis (Undergraduate)
Student ID: 202010430311194
Keywords: Game Props, Motor Learning, Elementary School
Subjects: L Education > L Education (General)
Divisions: Faculty of Teacher Training and Education > Department of Elementary Teacher Education (86206)
Depositing User: 202010430311194 alvinadeva14
Date Deposited: 23 Sep 2024 05:38
Last Modified: 23 Sep 2024 05:38
URI: https://eprints.umm.ac.id/id/eprint/11095

Actions (login required)

View Item
View Item