Pengembangan Desain Antarmuka Pengguna pada Aplikasi Pembelajaran Digital untuk Anak Usia Prasekolah

Al-Faruq, Muhammad Thoriq (2024) Pengembangan Desain Antarmuka Pengguna pada Aplikasi Pembelajaran Digital untuk Anak Usia Prasekolah. Undergraduate thesis, Universitas Muhammadiyah Malang.

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Abstract

Problem: In the rapidly evolving digital era, Indonesia is experiencing significant transformations across various aspects of life, including agriculture, fisheries, SMEs, industry, communication, education, e-commerce, and more. Digital technology provides crucial information access for the Indonesian population, supporting progress across these sectors. However, the success of digitalization not only depends on the government but also requires active public participation and increased digital literacy to ensure that its benefits are felt by all levels of society. Method: This study employs a mixed-methods approach, combining qualitative and quantitative methods to gain a comprehensive understanding of the phenomena being studied. The qualitative approach involves interviews and observations to deeply describe social situations, while the qualitative data is validated with a quantitative approach using measurable numerical data. The research process follows the UX Journey principles, focusing on user experience and needs. The stages include empathy, problem framing, ideation and visualization, as well as testing and iteration. This approach allows researchers to efficiently identify user problems and solutions, resulting in a deep understanding of the studied phenomena. Results: This study aims to find solutions to preschool children's learning difficulties through the design of a digital learning application user interface. Using the UX Journey method involving interviews, observations, and data analysis, the study successfully identified user needs, including a login feature for guardians, a time alert feature for regulating children's playtime, and a variety of games, videos, and stories suitable for preschool children. Testing results show that most users are satisfied with the application's design. Validation and verification were conducted using requirement metrics and acceptance criteria, indicating that the application design meets most user needs and has a low error rate. This suggests that the developed digital learning application design can help preschool children learn and meet user needs effectively. Conclusion and Development: This study demonstrates that users of the digital learning application for preschool children desire a more enjoyable experience. The developers have used the UX journey method to address this issue. The research process involved interviews, observational studies, and analysis that identified user needs and produced solutions through prototype development. Although the research results show a positive initial step in addressing user concerns, the study suggests the need for further development to address some remaining issues in the design of the digital learning application for preschool children.

Item Type: Thesis (Undergraduate)
Student ID: 202010370311117
Keywords: preschool, application, learning, design, UX journey
Subjects: A General Works > AC Collections. Series. Collected works
T Technology > T Technology (General) > T201 Patents. Trademarks
Divisions: Faculty of Engineering > Department of Informatics (55201)
Depositing User: 202010370311117 muhammadthoriqalfaruq
Date Deposited: 29 Jul 2024 02:17
Last Modified: 29 Jul 2024 02:17
URI: https://eprints.umm.ac.id/id/eprint/8865

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