PENGEMBANGAN MEDIA BOARD GAME BATAKO “BANGUN KOTA KONGRUEN” MATERI KONGRUEN MATA PELAJARAN MATEMATIKA KELAS V DI SEKOLAH DASAR

Hakiki, Muchamad Kasih (2024) PENGEMBANGAN MEDIA BOARD GAME BATAKO “BANGUN KOTA KONGRUEN” MATERI KONGRUEN MATA PELAJARAN MATEMATIKA KELAS V DI SEKOLAH DASAR. Undergraduate thesis, Universitas Muhammadiyah Malang.

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Abstract

The research aims to develop a learning medium in the form of a board game named BATAKO ‘Bangun Kota Kongruen’ designed specifically for congruent materials on the subjects of grade V mathematics at Elementary School. The background of this research is the need for interactive and interesting learning media to improve students’ understanding of congruent concepts. The Methodelogy used in this study is research and development (Research and Development) which includes the stage of analysis of needs, design, development, and product implementation and evaluations.
This research was conducted at SDN Sentul I Purwodadi, Pasuruan. Reseach and Development (ADDIE) development model. The object of the study is a board game learning medium under the name BATAKO “Bangun Kota Kongruen”. The research phases include (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Used data collection techniques are interviews, observations, questionnaires, evaluation tests and documentation. The questionnaire data collection technique for the validator of material experts, media experts enter the stage of development analysis. The data collection technique is in the form of a hacket for teacher response, learners’ response and evaluation question entering the sumative evaluation stage.
The result of this study is the BATAKO board game learning media “Bangun Kota Kongruen”, with a percentage of eligibility (1) the teaching material expert validator reached 85.7% with a very decent category, (2) the learning media expert validator was 96.1% with a very decent category, (3) the learners response to the learning media earned a percentage of 97.5% on the learning media with the average value of evaluation questions was 81.8, (4) the teacher response to the learning media reached 95.4%. The conclusion that the BATAKO learning media “Bangun Kota Kongruen” is valid for use in the learning process and can affect the learning outcomes of learners at SDN Sentul I Purwodadi, Pasuruan.

Item Type: Thesis (Undergraduate)
Student ID: 202010430311167
Keywords: Board game, Elementary School, Congruence, Batako
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: Directorate of Postgraduate Programs > Master of Pedagogy (86110)
Depositing User: 202010430311167 mkhakiki
Date Deposited: 02 Jul 2024 06:30
Last Modified: 02 Jul 2024 06:30
URI: https://eprints.umm.ac.id/id/eprint/7701

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