PERANCANGAN DESAIN USER INTERFACE APLIKASI MOBILE PEMBERI MAKAN OTOMATIS UNTUK MENGOPTIMALKAN WAKTU DAN KEMUDAHAN PENGGUNA EKOSISTEM PERAIRAN DENGAN METODE DESIGN THINKING

Fitriasyah, Adelia (2024) PERANCANGAN DESAIN USER INTERFACE APLIKASI MOBILE PEMBERI MAKAN OTOMATIS UNTUK MENGOPTIMALKAN WAKTU DAN KEMUDAHAN PENGGUNA EKOSISTEM PERAIRAN DENGAN METODE DESIGN THINKING. Undergraduate thesis, Universitas Muhammadiyah Malang.

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Abstract

Precisely scheduled feeding is an important factor in fish farming. This research aims to develop a mobile application with a user interface (UI) designed to provide automatic feeding with the aim of improving time efficiency and optimizing aquatic ecosystems. The approach used is the design thinking method to understand user needs and find suitable solutions. This method involves a series of steps, including Empathize, Define, Ideate, Prototype, and Test. Testing was conducted using the System Usability Scale (SUS), which showed results in the "C" category which means "Good" with a score of 76, and also with the maze application which scored 80 in usability testing.

Item Type: Thesis (Undergraduate)
Student ID: 201910370311063
Keywords: Automatic Feeder, Design Thinking, User Interface, SUS (System Usability Scale)
Subjects: S Agriculture > SH Aquaculture. Fisheries. Angling
Divisions: Faculty of Engineering > Department of Informatics (55201)
Depositing User: 201910370311063 adeliasalsabilahfitriasyah
Date Deposited: 07 May 2024 01:26
Last Modified: 07 May 2024 01:26
URI: https://eprints.umm.ac.id/id/eprint/5989

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