Prasetyo, Akbar Yossy (2023) PERANCANGAN DESAIN PADA APLIKASI PERMAINAN TEBAK GAMBAR DAN KATA UNTUK ANAK USIA DINI MENGGUNAKAN METODE UX JOURNEY. Undergraduate thesis, Universitas Muhammadiyah Malang.
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Abstract
Problem: Early childhood children usually have a great interest in playing, therefore, learning media is needed that is not only efficient, but also interesting and able to provide a user experience. Method: The method used is UX Journey, which in this research combines user experience and user needs through UX Journey can also increase developer productivity and confidence in creating software by focusing on user needs and increasing speed in problem solving, which in turn increasing developer confidence in creating high-quality software. Results: The results of the research are in the form of design solutions for picture and word guessing applications for early childhood. Conclusion and development: research from UX Journey is able to help researchers to complete a design solution.
Item Type: | Thesis (Undergraduate) |
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Student ID: | 201910370311091 |
Keywords: | UX Journey, UI, UX, early childhood |
Subjects: | T Technology > T Technology (General) |
Divisions: | Faculty of Engineering > Department of Informatics (55201) |
Depositing User: | 201910370311091 akbaryossy |
Date Deposited: | 13 Feb 2024 01:36 |
Last Modified: | 13 Feb 2024 01:36 |
URI: | https://eprints.umm.ac.id/id/eprint/3827 |