PENGEMBANGAN MEDIA KOMIK BERBASIS CERITA RAKYAT UNTUK MENINGKATKAN KETERAMPILAN MEMBACA PADA SISWA KELAS V SEKOLAH DASAR

Amriyunitah, Rizka (2026) PENGEMBANGAN MEDIA KOMIK BERBASIS CERITA RAKYAT UNTUK MENINGKATKAN KETERAMPILAN MEMBACA PADA SISWA KELAS V SEKOLAH DASAR. Undergraduate thesis, Universitas Muhammadiyah Malang.

[thumbnail of PENDAHULUAN.pdf]
Preview
Text
PENDAHULUAN.pdf

Download (686kB) | Preview
[thumbnail of BAB I.pdf]
Preview
Text
BAB I.pdf

Download (565kB) | Preview
[thumbnail of BAB II.pdf]
Preview
Text
BAB II.pdf

Download (419kB) | Preview
[thumbnail of BAB III.pdf] Text
BAB III.pdf
Restricted to Registered users only

Download (603kB) | Request a copy
[thumbnail of BAB IV.pdf] Text
BAB IV.pdf
Restricted to Registered users only

Download (800kB) | Request a copy
[thumbnail of BAB V.pdf] Text
BAB V.pdf
Restricted to Registered users only

Download (231kB) | Request a copy
[thumbnail of LAMPIRAN.pdf] Text
LAMPIRAN.pdf
Restricted to Registered users only

Download (2MB) | Request a copy

Abstract

Learning media play a crucial role in the teaching process due to their significant benefits for learning activities. The purpose of this study was to develop comic-based learning media featuring folk tales to improve reading skills among fifth-grade elementary school students. Based on the results of observations and interviews with the fifth-grade teacher at SDN Tlekung 02 Batu, students still experience difficulties in deeply understanding the content of stories or reading materials during lessons. This situation indicates the need to implement a learning medium that functions as a tool to assist in the process of developing reading skills.
This study employs the Research and Development (R&D) method using the 4D model, which includes the Define stage—identifying needs and collecting data; the Design stage—involving the development of a conceptual framework and instructional materials; the Develop stage—covering development through validation testing and media feasibility assessment; and dissemination (Disseminate), which focuses on implementation for the primary target audience. Data collection techniques included observation, interviews, questionnaires, reading skill tests, and documentation.
The development of this folklore-based comic learning medium achieved a validation rate of 81.2% from subject matter experts and 91.67% from media experts. Student responses to the medium reached 92%, with the category of “very interesting.” Improvements in reading skills were observed in the areas of pronunciation (83.33%), fluency (83.33%), intonation and expression (80%), punctuation accuracy (83.34%), and comprehension of the text (86.67%), with an overall average of 83% in the “very good” category. Thus, folklore-based comic media are deemed suitable and effective as an alternative Indonesian language learning medium to improve the reading skills of fifth-grade students.

Item Type: Thesis (Undergraduate)
Student ID: 202210430311075
Keywords: Comic Media, Folktales, Reading Skills, 4D Model, Elementary School.
Subjects: L Education > L Education (General)
Divisions: Faculty of Teacher Training and Education > Department of Elementary Teacher Education (86206)
Depositing User: 202210430311075 rizkaamriyunitah
Date Deposited: 02 May 2026 02:17
Last Modified: 02 May 2026 02:17
URI: https://eprints.umm.ac.id/id/eprint/29481

Actions (login required)

View Item
View Item