Badi'ah, Ratna Indah (2025) THE LANGUAGE EXERCISES GIVEN IN GAMIFICATION. Undergraduate thesis, Universitas Muhammadiyah Malang.
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Abstract
The research aimed to explore how gamification influences learning exercises and outcomes among students. Conducted at SMAN 1 Sidayu, the study focused on understanding the educational impact of gamified methods. To achieve this, researchers employed a qualitative approach, gathering detailed and in-depth insights through methods such as interviews and analysis. This approach allowed for comprehensive understanding of how gamification affects the learning process in a realworld educational context. Beyond merely enhancing students' language skills, gamification serves as a powerful tool that fosters a competitive spirit among learners.
This competitive element encourages students to engage more deeply with the material. Additionally, the challenges presented in gamified learning environments promote critical thinking and problem-solving abilities.
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Student ID: | 202010100311097 |
| Keywords: | Gamification, Exercises, Vocabulary |
| Subjects: | L Education > LC Special aspects of education > LC5201 Education extension. Adult education. Continuing education |
| Divisions: | Faculty of Teacher Training and Education > Department of English Language Education (88203) |
| Depositing User: | 202010100311097 ratnaindaaah |
| Date Deposited: | 12 Feb 2025 09:19 |
| Last Modified: | 12 Feb 2025 09:19 |
| URI: | https://eprints.umm.ac.id/id/eprint/15318 |
