ELED GAMING COMMUNITY’S PERCEPTION ABOUT THE USAGE OF PROFANITY WORDS IN VALORANT

Nugraha, David Gandy (2024) ELED GAMING COMMUNITY’S PERCEPTION ABOUT THE USAGE OF PROFANITY WORDS IN VALORANT. Undergraduate thesis, Universitas Muhammadiyah Malang.

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Abstract

This study aims to gain perception about the usage of profanity words in Valorant and to find what types of profanity are commonly used by Valorant players. The main reasons for profanity words in Valorant were analysed because Valorant became the number 1 game with cases of harassment of young people based on AADL (2022). Data analysis of the perception was gained from ELED gaming community, and to find out what types are commonly used is gained through observation in random gameplay by the researcher directly. A qualitative approach was employed with the support of Jdetawy (2019) for the types of profanity words. Data analysis was gained from interviewing 5 members of ELED gaming community for the player’s perception. The observation was conducted in random gameplay without seeing the rank, level, age, and background in 10 matches of bronze rank. The conclusions were made to complete the study objectives based on data from the methods used. This study can help a future researcher who wants to deeply understand the relation between profanity and Valorant based on psychology, technology, background, age, etc. This study also allows the reader to gain insight into the perception of various players and make decisions while encountering profanity words.

Item Type: Thesis (Undergraduate)
Student ID: 202110100311003
Keywords: perception, profanity words, valorant
Subjects: P Language and Literature > P Philology. Linguistics
Divisions: Faculty of Teacher Training and Education > Department of English Language Education (88203)
Depositing User: 202110100311003 davidgandyn
Date Deposited: 12 Feb 2025 08:36
Last Modified: 12 Feb 2025 08:36
URI: https://eprints.umm.ac.id/id/eprint/15313

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