LAIL ADVENTURE : PERANCANGAN ANTARMUKA GAME EDUKASI YANG RAMAH PENGGUNA MENGGUNAKAN WIREFRAME

Pramudio, Azzahry Dwi (2024) LAIL ADVENTURE : PERANCANGAN ANTARMUKA GAME EDUKASI YANG RAMAH PENGGUNA MENGGUNAKAN WIREFRAME. Undergraduate thesis, Universitas Muhammadiyah Malang.

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Abstract

The development of the Islamic educational game interface "Lail Adventure" focuses on user-friendly design in the Muhammadiyah-themed platformer genre. The main issue identified is the limited options for educational games with a Muhammadiyah theme and the need to create an engaging and intuitive interface design. The method used involves wireframing, which serves as a foundational framework that assists designers in planning the layout and structure of user interface elements, such as buttons, text, and images, before proceeding to the interactive mockup model creation stage. Wireframes provide a quick visualization of ideas and early error detection, while prototypes offer a detailed view of user interactions but require more time and resources. Through testing conducted using Black Box testing, the expected results were quite satisfactory, with only one out of seventeen test scenarios resulting in failure.

Item Type: Thesis (Undergraduate)
Student ID: 202010370311104
Keywords: Interface, Educational Game, Wireframe, Black Box Testing
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
T Technology > T Technology (General)
Divisions: Faculty of Engineering > Department of Informatics (55201)
Depositing User: 202010370311104 pramudio092003
Date Deposited: 03 Feb 2025 01:42
Last Modified: 03 Feb 2025 01:42
URI: https://eprints.umm.ac.id/id/eprint/14514

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