Junaefi, Junaefi (2024) STUDENT PERCEPTION OF PLAYING ONLINE RPGS TO IMPROVE VOCABULARY MASTERY. Undergraduate thesis, Universitas Muhammadiyah Malang.
PENDAHULUAN.pdf
Download (37MB) | Preview
BAB I.pdf
Download (187kB) | Preview
BAB II.pdf
Download (191kB) | Preview
BAB III.pdf
Restricted to Registered users only
Download (305kB) | Request a copy
BAB IV.pdf
Restricted to Registered users only
Download (269kB) | Request a copy
BAB V.pdf
Restricted to Registered users only
Download (108kB) | Request a copy
LAMPIRAN.pdf
Restricted to Registered users only
Download (2MB) | Request a copy
Abstract
English proficiency is crucial for effective communication, yet Indonesian students often face challenges in using English due to limited vocabulary and classroom-only learning approaches. Online games, particularly story-driven RPGs, offer an engaging alternative for enhancing vocabulary through immersive, context-rich environments. This study aims to evaluate the impact of story-driven online RPGs on students' vocabulary mastery. Using a descriptive quantitative approach, data were collected through an online questionnaire and vocabulary test distributed to purposively sampled English Department students at Muhammadiyah Malang University who play RPGs regularly, specifically 22 students from the Introduction to Literature class. The questionnaire was adapted from validated instruments and employed a 4-point Likert scale to assess perceptions and engagement. Descriptive statistical analysis was used to interpret the data, highlighting students’ insights into the effectiveness of RPGs for vocabulary acquisition. Findings reveal that story-driven RPGs provide a unique and dynamic linguistic environment that enhances vocabulary learning compared to other game genres, such as MOBAs. Students reported greater enjoyment and retention due to the narrative complexity and varied language exposure in RPGs. This study concludes that story-driven RPGs are a valuable tool for integrating language learning into students’ daily lives, promoting vocabulary acquisition in an engaging and immersive way.
Item Type: | Thesis (Undergraduate) |
---|---|
Student ID: | 201810100311130 |
Keywords: | Online Games, RPGs, Students’ Perception, Vocabulary Mastery |
Subjects: | L Education > LB Theory and practice of education > LB2300 Higher Education |
Divisions: | Faculty of Teacher Training and Education > Department of English Language Education (88203) |
Depositing User: | 201810100311130 zjunaefi |
Date Deposited: | 06 Jan 2025 06:59 |
Last Modified: | 06 Jan 2025 06:59 |
URI: | https://eprints.umm.ac.id/id/eprint/13193 |