PENGEMBANGAN MEDIA POWERPOINT INTERAKTIF BERBASIS GAME EDUKASI PADA MATERI PENGAMALAN SILA PANCASILA KELAS 1 SEKOLAH DASAR

Fikriyah, Saniyah (2024) PENGEMBANGAN MEDIA POWERPOINT INTERAKTIF BERBASIS GAME EDUKASI PADA MATERI PENGAMALAN SILA PANCASILA KELAS 1 SEKOLAH DASAR. Undergraduate thesis, Universitas Muhammadiyah Malang.

[thumbnail of Pendahuluan.pdf]
Preview
Text
Pendahuluan.pdf

Download (1MB) | Preview
[thumbnail of BAB I.pdf]
Preview
Text
BAB I.pdf

Download (160kB) | Preview
[thumbnail of BAB II.pdf]
Preview
Text
BAB II.pdf

Download (173kB) | Preview
[thumbnail of BAB III.pdf]
Preview
Text
BAB III.pdf

Download (244kB) | Preview
[thumbnail of BAB IV.pdf] Text
BAB IV.pdf
Restricted to Registered users only

Download (809kB) | Request a copy
[thumbnail of BAB V.pdf] Text
BAB V.pdf
Restricted to Registered users only

Download (76kB) | Request a copy
[thumbnail of Lampiran.pdf] Text
Lampiran.pdf
Restricted to Registered users only

Download (15MB) | Request a copy

Abstract

Learning media is an educator tool used to convey material to students so that they are easier to understand. During observations and interviews at SDN 3 Kucur, it was found that grade 1 students had shortcomings in understanding a material, namely the learning of the Pancasila precepts in learning Pancasila Education. In today's digital era, technology can be used in designing a digital media, one of which is interactive multimedia which is a special interest for students. In the classroom, interactive media has never been applied, the learning media used is still through printed books, including in Pancasila Education learning.
The research method used in this study is the development with the ADDIE model, namely Analysis, Design, Development, Implementation and Evaluation. The ADDIE model is used in this study because the existing structures are very systematic and can help researchers in developing the media needed at the research site. The data collection techniques used are in the form of observation, interviews, questionnaires and documentation.
The results of this study show the validity of media experts by 82.5% and from material experts by 95%. Meanwhile, the student response questionnaire that has been taken on average gets a score of 96% with the number of students 11 while the teacher response questionnaire is 97.5%. From the score obtained, it can be concluded that the media is suitable for use in learning and when the media is used, it can be seen that students are interested in the media so that learning activities with materials for practicing the Pancasila precepts become active and all students participate in the learning.

Item Type: Thesis (Undergraduate)
Student ID: 202010430311077
Keywords: development, interactive media, practice of Pancasila precepts
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: Faculty of Teacher Training and Education > Department of Elementary Teacher Education (86206)
Depositing User: 202010430311077 saniyahfikriyah
Date Deposited: 13 Sep 2024 06:21
Last Modified: 13 Sep 2024 06:21
URI: https://eprints.umm.ac.id/id/eprint/10965

Actions (login required)

View Item
View Item