SOLUSI DESAIN APLIKASI BELAJAR MEMBACA ANAK USIA DINI TERHADAP KESESUAIAN KEBUTUHAN PENGGUNA MENGGUNAKAN UX JOURNEY

Tahir, Muhammad Irfan Arifbillah (2024) SOLUSI DESAIN APLIKASI BELAJAR MEMBACA ANAK USIA DINI TERHADAP KESESUAIAN KEBUTUHAN PENGGUNA MENGGUNAKAN UX JOURNEY. Undergraduate thesis, Universitas Muhammadiyah Malang.

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Abstract

Problems: This research aims to overcome the problem of formal and monotonous early childhood reading in their learning media by providing interesting and enjoyable learning experience through the use of gadgets, integrating modern technology with traditional learning. Method: The research method used is the UX Journey, which combines needs exploration and understanding of user experience to produce effective design solutions, with a focus on overcoming challenges in meeting user needs and providing appropriate solutions. Results: The results after testing showed that the ReadFun application design solution successfully met user needs and received positive responses. Conclusion: This research resulted in an application design solution called ReadFun that meets the needs of parents. The app includes features such as syllable memorization, picture guessing, and story reading with text, pictures, and sounds. The research involved validation and verification using Acceptance Criteria and Requirement Metric to ensure that the app meets quality standards and user needs. Thus, the UX Journey method helps in meeting user expectations and needs.

Item Type: Thesis (Undergraduate)
Student ID: 202010370311013
Keywords: Learning to Read Application, UX Journey, Design Solution, Learning Media
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering > Department of Informatics (55201)
Depositing User: 202010370311013 ivan_croos
Date Deposited: 24 Apr 2024 07:38
Last Modified: 24 Apr 2024 07:38
URI: https://eprints.umm.ac.id/id/eprint/5756

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