Pratiwi, Sasna (2025) PENGEMBANGAN GAME EDUKASI BERBASIS PJBL UNTUK MENGINTEGRASIKAN PEMBELAJARAN MATEMATIKA DAN BUDAYA LOKAL BLITAR DI SMA. Undergraduate thesis, Universitas Muhammadiyah Malang.
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Abstract
In the era of modern education, educational games have become a key innovation for improving the quality of mathematics education, particularly those that integrate local culture. This study aims to describe the validity, practicality, and effectiveness of learning using an educational game based on Project-Based Learning (PjBL) that integrates mathematics education with the local culture of Blitar at the high school level, specifically “MATH-LOC.” This study employs a Research and Development (R&D) approach using the ADDIE model. Data collection techniques included questionnaires and tests. Validation results by three academics and one practitioner indicated a validity rate of 86.40%, categorized as “Highly Valid.” Student response questionnaire results indicated a practicality rate of 85.32%, categorized as “Highly Practical.” In terms of effectiveness, the average learning outcome reached 90.82% with 100% mastery in the “Very Good” category. These results indicate that this educational game is valid, practical, and effective, and is capable of integrating conceptual understanding, learning motivation, and appreciation for local culture into mathematics learning.
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Student ID: | 202210060311033 |
| Keywords: | Educational Games, Project-Based Learning, Mathematics Education, Local Culture. |
| Subjects: | L Education > L Education (General) Q Science > QA Mathematics |
| Divisions: | Faculty of Teacher Training and Education > Department of Mathematics Education (84202) |
| Depositing User: | 202210060311033 sasnapratiwi |
| Date Deposited: | 29 Apr 2026 08:02 |
| Last Modified: | 29 Apr 2026 08:02 |
| URI: | https://eprints.umm.ac.id/id/eprint/29396 |
