Desain User Interface Game Edukasi Pengenalan Tokoh Proklamasi melalui Design Sprint dan Mobile Learning

Pambudi, Priyoga Rizki (2025) Desain User Interface Game Edukasi Pengenalan Tokoh Proklamasi melalui Design Sprint dan Mobile Learning. Undergraduate thesis, Universitas Muhammadiyah Malang.

[thumbnail of PENDAHULUAN.pdf]
Preview
Text
PENDAHULUAN.pdf

Download (957kB) | Preview
[thumbnail of BAB I.pdf]
Preview
Text
BAB I.pdf

Download (290kB) | Preview
[thumbnail of BAB II.pdf]
Preview
Text
BAB II.pdf

Download (523kB) | Preview
[thumbnail of BAB III.pdf] Text
BAB III.pdf
Restricted to Registered users only

Download (598kB) | Request a copy
[thumbnail of BAB IV.pdf] Text
BAB IV.pdf
Restricted to Registered users only

Download (4MB) | Request a copy
[thumbnail of BAB V.pdf] Text
BAB V.pdf
Restricted to Registered users only

Download (204kB) | Request a copy
[thumbnail of LAMPIRAN.pdf] Text
LAMPIRAN.pdf
Restricted to Registered users only

Download (6MB) | Request a copy
[thumbnail of POSTER.pdf] Text
POSTER.pdf
Restricted to Registered users only

Download (225kB) | Request a copy

Abstract

Learning history, especially regarding Indonesian proclaimers, requires a more innovative
approach to increase elementary school students' interest and understanding. This research aims
to design a mobile-based educational game that focuses on introducing Indonesian proclaimers.
Based on the analysis carried out, no similar educational games have been found on the Play
Store or App Store platforms. Game design uses the Design Sprint method, which consists of
five phases: understand, diverge, decide, prototype, and validate. This educational game is
designed with interactive features such as a best time system, play together mode, and learning
materials in the form of animated videos. User interface (UI) design is developed by paying
attention to design principles and user experience (UX) to create an appearance that is attractive
and easy to understand. It is hoped that the development of this game can provide an effective
and fun learning alternative for elementary school students in studying Indonesian proclaimers.

Item Type: Thesis (Undergraduate)
Student ID: 201910370311434
Keywords: educational games, Indonesian proclaimers, Design Sprint, UI/UX, history learning.
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering > Department of Informatics (55201)
Depositing User: 201910370311434 priyogarizki
Date Deposited: 29 Dec 2025 04:40
Last Modified: 29 Dec 2025 04:40
URI: https://eprints.umm.ac.id/id/eprint/25670

Actions (login required)

View Item
View Item