HUBUNGAN KECANDUAN GAME ONLINE DENGAN PRESTASI AKADEMIK MAHASISWA ILMU KEPERAWATAN UNIVERSITAS MUHAMMADIYAH MALANG

Artyasari, Citra Gladhia (2025) HUBUNGAN KECANDUAN GAME ONLINE DENGAN PRESTASI AKADEMIK MAHASISWA ILMU KEPERAWATAN UNIVERSITAS MUHAMMADIYAH MALANG. Undergraduate thesis, Universitas Muhammadiyah Malang.

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Abstract

Background: The development of digital technology has made online games a part of students' daily routines. Although it provides entertainment, excessive use of online games can cause addiction which has a negative impact on the psychological, social, and academic achievement aspects of students. This phenomenon is important to study because online game addiction has the potential to disrupt the learning process and reduce academic achievement.
Objective: To determine the relationship between online game addiction and academic achievement of students at the Nursing Science Study Program at the University of Muhammadiyah Malang.
Method: Quantitative research design with a cross-sectional approach, involving 236 respondents selected through simple random sampling. The research instruments included the Game Addiction Scale-7 (GAS-7) to measure the level of addiction, and the Cumulative Achievement Index (IPK) as an indicator of academic achievement. Data were analyzed using SPSS 25.
Results: The results showed that most respondents were in the mild addiction category (47%), moderate (38%), and severe (15%). The average GPA of respondents was 3.43. The Spearman correlation test showed a significant negative relationship between online game addiction and academic achievement (r = -0.174; p = 0.007). This means that the higher the level of game addiction, the lower the academic achievement of students, although the strength is relatively weak.
Conclusion: The results of this study indicate that there is a significant relationship between online game addiction and students' academic achievement. This finding emphasizes the importance of promotive and preventive efforts from educational institutions to minimize the negative impacts of game addiction, including through digital literacy and student counseling services.

Item Type: Thesis (Undergraduate)
Student ID: 202010420311111
Keywords: Online game addiction, academic achievement, nursing students, GAS-7, GPA
Subjects: R Medicine > RT Nursing
Divisions: Faculty of Health Science > Department of Nursing (14201)
Depositing User: 202010420311111 citraglad12
Date Deposited: 19 Aug 2025 07:08
Last Modified: 19 Aug 2025 07:08
URI: https://eprints.umm.ac.id/id/eprint/22011

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