Budi, Bismantaka Rastya (2025) PENGEMBANGAN MEDIA PEMBELAJARAN VIRTUAL REALITY BERBANTUAN MILLEALAB PADA MATERI VOLUME BANGUN RUANG KELAS V SEKOLAH DASAR. Undergraduate thesis, Universitas Muhammadiyah Malang.
PENDAHULUAN (2).pdf
Download (1MB) | Preview
BAB I.pdf
Download (568kB) | Preview
BAB II.pdf
Download (1MB) | Preview
BAB III.pdf
Restricted to Registered users only
Download (1MB) | Request a copy
BAB IV.pdf
Restricted to Registered users only
Download (1MB) | Request a copy
BAB V.pdf
Restricted to Registered users only
Download (505kB) | Request a copy
LAMPIRAN.pdf
Restricted to Registered users only
Download (8MB) | Request a copy
Abstract
The purpose of this study was to determine the development of virtual reality learning media assisted by millealab on spatial geometry material for grade 5 elementary school students. This was done because students at SDN Sengon 01 get bored easily and the learning media used at the school is less innovative in mathematics lessons, especially spatial geometry material. Based on the needs analysis at SDN Sengon 01, interactive learning media are needed to support learning of spatial geometry material.
This study uses the ADDIE research and development model (analyze, design, development, implementation, evaluation). The subjects of this study were 25 grade V students of SDN Sengon 01. Data collection techniques used included observation, interviews, questionnaires and documentation. Data analysis techniques used were qualitative data analysis and quantitative data analysis.
The development of virtual reality learning media assisted by millealab on spatial geometry material for grade V elementary school students obtained material validation results of 87.5% and media validation of 86%. Both validations are included in the very valid category for implementation. Based on the questionnaire of student and teacher responses, virtual reality media is practically used with a percentage of 96% (teachers) and 97% (students), and is effective as evidenced by the effectiveness test of the pre-test and post-test, the average pretest value is 38 and the posttest is 85. The results of the average N-Gain calculation above are 0.76 or 76%. The results of the N-Gain test are 0.76 which is included in the effective criteria for students in learning. So, virtual reality learning media assisted by the millealab application can be said to be effective for students in learning spatial figures.
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Student ID: | 202010430311245 |
| Keywords: | Learning Media, Virtial Reality, Geometry |
| Subjects: | L Education > L Education (General) Q Science > Q Science (General) |
| Divisions: | Faculty of Teacher Training and Education > Department of Elementary Teacher Education (86206) |
| Depositing User: | 202010430311245 bismantaka120801 |
| Date Deposited: | 08 Aug 2025 08:56 |
| Last Modified: | 08 Aug 2025 08:56 |
| URI: | https://eprints.umm.ac.id/id/eprint/21985 |
