DEVELOPING JIGSAW PUZZLE GAME TO ENHANCE JUNIOR HIGH SCHOOL STUDENTS’ INTEREST IN TEACHING AND LEARNING GRAMMAR: AN ADDIE MODEL

Roykhanah, Roykhanah (2025) DEVELOPING JIGSAW PUZZLE GAME TO ENHANCE JUNIOR HIGH SCHOOL STUDENTS’ INTEREST IN TEACHING AND LEARNING GRAMMAR: AN ADDIE MODEL. Masters thesis, Universitas Muhammadiyah Malang.

[thumbnail of PENDAHULUAN.pdf]
Preview
Text
PENDAHULUAN.pdf

Download (706kB) | Preview
[thumbnail of BAB I.pdf]
Preview
Text
BAB I.pdf

Download (230kB) | Preview
[thumbnail of BAB II.pdf]
Preview
Text
BAB II.pdf

Download (230kB) | Preview
[thumbnail of BAB III.pdf] Text
BAB III.pdf
Restricted to Registered users only

Download (302kB) | Request a copy
[thumbnail of BAB IV.pdf] Text
BAB IV.pdf
Restricted to Registered users only

Download (779kB) | Request a copy
[thumbnail of BAB V.pdf] Text
BAB V.pdf
Restricted to Registered users only

Download (153kB) | Request a copy
[thumbnail of LAMPIRAN.pdf] Text
LAMPIRAN.pdf
Restricted to Registered users only

Download (1MB) | Request a copy

Abstract

Learning grammar can be challenging for junior high school students, often leading to low interest. Game-based learning (GBL) provides a more fun and engaging approach, yet its role in teaching and learning grammar remains a debate among educators. The purpose of this study was to develop a jigsaw puzzle game to make grammar more engaging for junior high school students. The development model used was ADDIE. The data for this study were collected using a class observation sheet, a teacher interview guide, and questionnaires for expert validation and student feedback after using the media in class. The findings demonstrated that the jigsaw puzzle game greatly increased students’ participation, motivation, and enjoyment in grammar class. Observations revealed a shift from passive to active learning, with students collaborating and showing more interest in grammar. This indicates that using GBL can make grammar lessons more engaging. The study highlights how teaching media like jigsaw puzzle games can create a supportive learning environment and address student disengagement. These findings support the benefits of GBL in the learning process.

Item Type: Thesis (Masters)
Student ID: 202110560211027
Keywords: game-based learning, students’ interest, jigsaw puzzle game, learning grammar, ADDIE
Subjects: L Education > L Education (General)
Divisions: Directorate of Postgraduate Programs > Master of English Language Education (88103)
Depositing User: 202110560211027 202110560211027
Date Deposited: 13 Jun 2025 07:27
Last Modified: 13 Jun 2025 07:27
URI: https://eprints.umm.ac.id/id/eprint/18596

Actions (login required)

View Item
View Item