Abdullah, Naufal Lazuardi (2025) LEARNING VOCABULARY THROUGH STRONGHOLD: CRUSADER GAME. Undergraduate thesis, Universitas Muhammadiyah Malang.
PENDAHULUAN.pdf
Download (1MB) | Preview
BAB I.pdf
Download (132kB) | Preview
BAB II.pdf
Download (130kB) | Preview
BAB III.pdf
Download (66kB) | Preview
BAB IV.pdf
Restricted to Registered users only
Download (650kB) | Request a copy
BAB V.pdf
Restricted to Registered users only
Download (114kB) | Request a copy
LAMPIRAN.pdf
Restricted to Registered users only
Download (2MB) | Request a copy
Abstract
This study investigates the effectiveness of Stronghold: Crusader, a strategy-based digital game, in enhancing English vocabulary acquisition among Indonesian players in the MRFS Discord Gaming Community. The research employs a mixed-methods design, combining quantitative and qualitative data to explore the game's impact on both incidental and intentional vocabulary learning. Findings indicate that Stronghold: Crusader significantly contributes to players’ vocabulary acquisition, particularly in military, historical, and resource management terminology. The immersive gameplay, contextualized dialogues, and repeated exposure to in-game language foster deeper cognitive processing, supporting both engagement and long-term retention of new vocabulary. Players frequently encounter challenges with unfamiliar vocabulary, particularly older forms of English, but employ strategies such as using external resources, context clues, and in-game repetition to overcome these barriers. Furthermore, the study reveals that integrating additional features such as in-game glossaries or subtitles could enhance the learning experience. The results suggest that commercial digital games like Stronghold: Crusader present a promising and engaging approach to language learning, bridging the gap between entertainment and educational value in language acquisition. This study contributes to the growing body of research on game-based learning by highlighting the potential of commercially successful games in educational contexts.
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Student ID: | 202110100311043 |
| Keywords: | Game-Based Learning, Vocabulary Acquisition, Stronghold: Crusader Game |
| Subjects: | L Education > L Education (General) |
| Divisions: | Faculty of Teacher Training and Education > Department of English Language Education (88203) |
| Depositing User: | Unnamed user with username 202110100311043 |
| Date Deposited: | 30 May 2025 07:40 |
| Last Modified: | 30 May 2025 07:40 |
| URI: | https://eprints.umm.ac.id/id/eprint/18213 |
