Falah, Alif Fajrul (2025) Pengembangan Karakter Pixel Art Rein Sebagai Aset Game Menggunakan Pendekatan DREAM Process. Undergraduate thesis, Universitas Muhammadiyah Malang.
PENDAHULUAN.pdf
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Abstract
Characters are one of the most important elements in a game. This study aims to develop a game character named Rein based on pixel art as a game asset using the DREAM Process approach. Pixel art was chosen for its retro aesthetic value, resource efficiency, and uniqueness in low-resolution visual design. The DREAM Process, which includes the stages of Developing, Rendering, Exploiting, Activation, and Management, is used to ensure that the character development process runs systematically and structured. In the Developing stage, the Rein character profile is designed with complete visual attributes and personality. The Rendering stage is carried out using the Aseprite application to produce pixel art designs. Next, in the Exploiting stage, the character is developed into sprite animations suitable for gameplay. In the Activation stage, the character is tested in Unity using a platformer starter pack to ensure smooth interaction. Finally, the Management stage stores the asset in .unitypackage format so it is ready to be used in other game development projects. The test results show that the Rein character functions as expected, with all action buttons such as running and jumping working well. This research is expected to serve as a foundation for the development of other game character assets in the future.
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Student ID: | 201810370311090 |
| Keywords: | pixel art, game character, DREAM Process, Unity, sprite animation |
| Subjects: | T Technology > T Technology (General) |
| Divisions: | Faculty of Engineering > Department of Informatics (55201) |
| Depositing User: | 201810370311090 aliffajrul |
| Date Deposited: | 10 May 2025 03:06 |
| Last Modified: | 10 May 2025 03:06 |
| URI: | https://eprints.umm.ac.id/id/eprint/17633 |
