Blooket: Alternative media for Arabic vocabulary learning for university students in Islamic boarding schools

Fatoni, Ahmad and Firdaus, Mochammad and Abdullah, Ahmad Hafidz and Maturedy, Faris and Mayasari, Utari Dwi and Hidayanti, Primasti Nur Yusrin (2024) Blooket: Alternative media for Arabic vocabulary learning for university students in Islamic boarding schools. Research and Development Education, 4 (2). pp. 977-988. ISSN 2809-0284

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Abstract

The utilization of digital platforms is one of the key factors in the success of learning activities. This
applies to Arabic language learning activities for specific purposes for students. Instructors and teachers can
leverage digital platforms to provide students with new experiences in the learning process. One digital
platform that can serve as an alternative medium is Blooket. This study aims to explore Arabic language
classes for specific purposes with the aid of an educational game platform. Therefore, the researcher employs
qualitative research to gain an in-depth understanding of the various phenomena occurring during these
activities. The researcher uses observation techniques to monitor the atmosphere and interactions among
students during the class. Documentation is also used to gather data in the form of supporting documents for
these activities. The data is then analyzed using the Miles, Huberman, and Saldana analysis model, which
consists of three stages: data condensation, data presentation, and conclusion drawing. The results of the study
indicate that Arabic language classes for specific purposes consist of several activities. First, the instructor
begins with an introduction to the Arabic language for the purpose of pilgrimage by inviting a pilgrimage
guide. The skill focus of the learning is vocabulary mastery related to the conduct of the pilgrimage. Next, the
instructor uses the educational game platform Blooket to motivate students and provide them with a new and
engaging learning experience in Arabic. Students enthusiastically participate in the series of class activities. In
addition, they gain new experiences regarding the use of the Blooket digital platform in Arabic language
learning.

Item Type: Article
Keywords: Arabic for spesific purpose; Arabic vocabulary; blooket; gamification
Subjects: L Education > L Education (General)
Divisions: Faculty of Islamic Studies > Department of Arabic Languange Education (88204)
Depositing User: firdaus Muhammad Firdaus
Date Deposited: 10 Mar 2025 06:06
Last Modified: 10 Mar 2025 06:06
URI: https://eprints.umm.ac.id/id/eprint/16132

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