Analisa Upper-limb Movement Sequence (UMS) menggunakan Absolute Trajectory Error dan Hand Speed Movement untuk Rehabilitasi Pasca Stroke

Cahyadi, Basri Noor and Taufiq, Milkhatussyafa’ah and Khairunizam, Wan (2022) Analisa Upper-limb Movement Sequence (UMS) menggunakan Absolute Trajectory Error dan Hand Speed Movement untuk Rehabilitasi Pasca Stroke. Jurnal Sistem Cerdas, 05 (03): 251. pp. 208-217. ISSN 2622-8254

[thumbnail of Dokumen Publikasi]
Preview
Text (Dokumen Publikasi)
Cahyadi Taufiq Khairunizam - Movement Sequence Absolute Trajectory Error After Stroke Rehabilitation.pdf - Submitted Version

Download (1MB) | Preview
[thumbnail of Similarity]
Preview
Text (Similarity)
Similarity - Cahyadi Taufiq Khairunizam - Movement Sequence Absolute Trajectory Error After Stroke Rehabilitation.pdf - Supplemental Material

Download (1MB) | Preview

Abstract

2019 World Health Organization informed that the two-thirds of stroke patients have a permanent dissability. Disability disorders can affect performance or daily activities such as eating, drinking, wearing clothes, bathing, and others. Disability caused by stroke can be treated by exercising motor function and muscle strength. Studies in upper extremity rehabilitation report that the most important element in the disability recovery process is monitoring the progress of the rehabilitation itself. For monitoring and evaluating upper arm rehabilitation, the therapists still rely on traditional assessments based on ordinal scales or charts and are only monitored in terms of the patient's upper arm movement. In this study, we will analyze the rehabilitation movement based on virtual reality games using the Absolute Trajectory Error and Hand Speed Movement methods. While the rehabilitation movement used in this study will apply the Upperlimb Movement Sequence (UMS) method Five subjects participated for data collection over 3 sessions and 5 iterations The movements were recorded by using the Kinect Xbox V2 sensor with 10 Hz sampling data. Mean absolute trajectory error (ATE) and hand speed method were used to analyze arm movements during VR games. Although this study used healthy subjects, 80% of them experienced an increase in movement, and this condition was evidenced by a decrease in ATE values in each session. Trajectory data can be used as the basis for analysis of arm movements during the VR game rehabilitation process, where with these data errors in hand position, hand speed to reach the target, and movement errors can be analyzed more deeply. Moreover, the mean ATE and hand speed movements can show the progress or changes in hand movement during the rehabilitation process clearly.

Item Type: Article
Keywords: Movement Sequence, Absolute Trajectory Error, After Stroke, Rehabilitation
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering > Department of Electrical Engineering (20201)
Depositing User: basrinoorc Basri Noor Cahyadi
Date Deposited: 17 Oct 2023 04:35
Last Modified: 21 Oct 2023 03:41
URI: https://eprints.umm.ac.id/id/eprint/73

Actions (login required)

View Item
View Item