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Analisis Tingkat Stres Manusia Terhadap Perubahan Genre Game Dengan Menggunakan Sensor Biofeedback

Sebastian, Chandra (2019) Analisis Tingkat Stres Manusia Terhadap Perubahan Genre Game Dengan Menggunakan Sensor Biofeedback. Undergraduate (S1) thesis, University of Muhammadiyah Malang.

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Abstract

Playing video games is the most popular recreational activity today, video games are interactive applications that involve the relationship between humans and computers and humans and humans. game classification based on interaction can be called a game genre, so many game genres today, the game genre is the result of the development of previous game genres, examples of game genres are Action, Adventure, Fighting, Racing, and Shooter. But not only as a recreational tool, games also have a negative impact, from several studies both from psychology and health, most find that stress contributes negatively to health and can enhance one's chances of being infected with disease, stress can occur when someone is being sued or confronted with a situation that exceeds its ability, stress can be seen from emotional responses, behaviors and psychological responses, Biofeedback is a method used to obtain information about a person's body condition that is affected by physiological and biological functions of a person, biofeedback sensors can be used to determine the level of human stress to change in game genre.

Item Type: Thesis (Undergraduate (S1))
Student ID: 201510370311028
Thesis Advisors: Wahyu Andhyka Kusuma (0720068701), Hardianto Wibowo (0721038602)
Keywords: Game, Genre Game, Stres, Biofeedback.
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QM Human anatomy
Q Science > QP Physiology
Divisions: Faculty of Engineering > Department of Informatics (55201)
Depositing User: 201510370311028
Date Deposited: 04 Nov 2019 02:19
Last Modified: 13 Jan 2020 03:43
URI : http://eprints.umm.ac.id/id/eprint/54522

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