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IMPROVING STUDENTS VOCABULARY MASTERY THROUGH SNAKE AND LADDER BOARD GAME AT SEVENTH GRADE STUDENTS OF SMP 5 MUHAMMADIYAH SILIRAGUNG

oktavia, intan Dewi (2019) IMPROVING STUDENTS VOCABULARY MASTERY THROUGH SNAKE AND LADDER BOARD GAME AT SEVENTH GRADE STUDENTS OF SMP 5 MUHAMMADIYAH SILIRAGUNG. Bachelors Degree (S1) thesis, UNIVERSITAS MUHAMMADIYAH MALANG.

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Abstract

Even though vocabulary was not mentioned in Standard Competence and Basic Competence, vocabulary had an important role in English language. The students could not speak fluently because of limited vocabulary. They also were not motivated to follow English class because they could not speak properly. Snake and Board game could be chosen to improve students’ vocabulary. The research question was: “How can Ladder and Snake Board game improve students’ vocabulary mastery?” This study employed classroom action research. This action research was conducted on SMPN 5 Muhammadiyah Siliargung. There were 35 studentsThe researcher used paper and pencil test as the instrument to collect the data for the vocabulary mastery. The researcher also used field notes as the instrument to collect the data of the students’ active engagement. The researcher set the criteria of success in the posttest was 75. However, the students only got 68.62 in the posttest. Based on the students’ active participation, it could be also concluded that the students did not active during the treatment. Thus, the researcher concluded to continue the treatment in the cycle II. in cycle II, the students played collaboratively to play the board game. The students could ask their teammate about the instruction in the board game. The average score of the posttest was 79.31. As a result, it could be concluded that the students had met the criteria of success. The students’ active participation showed that the students were active during the treatment. Keyword: Classroom Action Research, vocabulary mastery, Snake and Ladder Board Game

Item Type: Thesis (Bachelors Degree (S1))
Student ID: 201310100311258
Thesis Advisors: Jarum (0708106601), Kharisma Naidi Warnanda Sabgini (0728068603)
Keywords: Classroom Action Research, vocabulary mastery, Snake and Ladder Board Game
Subjects: L Education > L Education (General)
P Language and Literature > PR English literature
Divisions: Faculty of Teacher Training and Education > Department of English Language Education (88203)
Depositing User: 201310100311258
Date Deposited: 24 Aug 2019 09:20
Last Modified: 24 Aug 2019 09:20
URI : http://eprints.umm.ac.id/id/eprint/52429

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