Pengaruh Permainan Aktif terhadap Kemampuan Berhitung pada Anak Usia Prasekolah

Mastur, Viddynia Octrinava (2010) Pengaruh Permainan Aktif terhadap Kemampuan Berhitung pada Anak Usia Prasekolah. Other thesis, University of Muhammadiyah Malang.

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Abstract

Accounting is a part which is not inseparable from daily life, and one of the most useful thing to apply in brain s children, because if we are increasing one of brain s functions to the degree one so it will increase others functions. According to doman, the correct time to learn account is happened in preschool level, because it is sensitive period of study learner. An appropriate technique learning for preschool learner was by game. It could look at by using account skill to know the big influence if it was applied in preschool learner. The most impotant thing was when the children were playing active game, they had learned account with nice condition unconsciously. Based on this study the writer interest to do research whith the title The influence active game on accounting skill of preschool learner. The characteristic subject of this study was the first grade student in kindergarten in 4 to 5 years old. This study used an kuasi experiment research by using kuasi experiment pretest-posttest control group design. By giving an active game measuring tool were used the instruments to collect the data in 12 meeting everyday. The subject of this study were 30 peoples which was divided into experiment group and control by using randomly. From those data, the writer analyzed t-test to know the influence active game on accounting skill of preschool learner. Result from this knowable research that there is the influence active game on accounting skill of preschool learner, it was mean that for preschool learner by using an active game, it could help children understand how to account with the best way. It showed with the upgrading of accounting skill in experiment group which got the treatment an active game from pretest ( 12,2) more increase ( 17,4) from posttest. While in control group could get the treatment an active game and the result was lomering in account skill.

Item Type: Thesis (Other)
Subjects: H Social Sciences > H Social Sciences (General)
Divisions: Faculty of Psychology > Department of Psychology
Depositing User: Rayi Tegar Pamungkas
Date Deposited: 11 May 2012 02:23
Last Modified: 11 May 2012 02:23
URI: http://eprints.umm.ac.id/id/eprint/5019

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