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THE IMPLEMENTATION OF SCRABBLE GAME IN TEACHING VOCABULARY AT FOURTH GRADE SDN 3 GADINGKEMBAR JABUNG

Zahra, Lu'lu'a Mauliyatuz (2019) THE IMPLEMENTATION OF SCRABBLE GAME IN TEACHING VOCABULARY AT FOURTH GRADE SDN 3 GADINGKEMBAR JABUNG. Bachelors Degree (S1) thesis, University of Muhammadiyah Malang.

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PENDAHULUAN.pdf

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CHAPTER I.pdf

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Abstract

This study focuses on the implementation a scrabble game in teaching vocabulary at fourth grade SDN 3 Gadingkembar JabungThe purposes of this study are: (1) to describe the mplementation of scrabble game in teaching vocabulary, (2) to knowthe problems faced by the teacher in applying of scrabble game in teaching vocabulary, (3) to know how the teacher solve her problems in applying the of scrabble game. In this study, the descriptive qualitative research design was used because the researcher wanted to investigate some phenomenon in its natural setting. The subject of this study was the teacher who taught first grade students at SDN 3 Gadingkembar Jabung. There were two techniques to collect the data. They were observation and interview with theobservation checklist and interview guide as the instruments. The research findings showed in impIement the scrabble game used several steps are: (1) Pre-teaching: in this activity the teacher started the class with greeted and pray together. Than, the teacher gave an material about things about school and she gave a little brainstorming about the material. (2) Main teaching activity. In the main teaching activity the teacher prepared the scrabble game board and gave a clue of the word, each group took eight letters randomly before playing scrabble, Then, the first group continued to create a word by those eight letters. After creating a new word, that group should count and announce the score, it would be continued by the next group until they could not create word again.(3) Post-activity. In post-activity, the teacher asked the students to discussing the meaning of the words and write down every single word. The last the teacher devided the students to discussion and memorize each word. In applying scrabble game, she also faced some problems and did some ways to cope them. Fisrt problem is the students have less motivation on teaching learning process. Second, the stundent make a mistake with their spelling. The way the teacher sholved her problems are: she tried to hold the students` attention by making the teaching and learning activities more interactive. Secondly, when the stundent make a mistake with their spelling, the teacher allowed to check in dictionary.

Item Type: Thesis (Bachelors Degree (S1))
Student ID: 201210100311030
Thesis Advisors: Thathit Manon Andini ( 0721076301 ), Laela Hikmah Nurbatra ( 9907013312 )
Keywords: scrabble game, teaching, vocabulary
Subjects: L Education > L Education (General)
P Language and Literature > PE English
Divisions: Faculty of Teacher Training and Education > Department of English Language Education (88203)
Depositing User: 201210100311030
Date Deposited: 21 Aug 2019 01:59
Last Modified: 21 Aug 2019 01:59
URI : http://eprints.umm.ac.id/id/eprint/49996

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