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PENGEMBANGAN MEDIA PEMBELAJARAN ADIKTIF (ANDROID, INOVATIF, KREATIF) PADA MATA PELAJARAN SBDP MATERI SENI TARI REMO KELAS 4 PADA ANAK ABK (TUNA RUNGU)

Girianto, Winanda Agung (2018) PENGEMBANGAN MEDIA PEMBELAJARAN ADIKTIF (ANDROID, INOVATIF, KREATIF) PADA MATA PELAJARAN SBDP MATERI SENI TARI REMO KELAS 4 PADA ANAK ABK (TUNA RUNGU). Bachelors Degree (S1) thesis, University of Muhammadiyah Malang.

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Abstract

Learning Arts and Culture which is commonly abbreviated as SBDP in elementary school is one of the subjects that can develop kinesthetic intelligence in children. According to SBDP national education standards are divided into three types, namely music and dance art. Children with special needs or commonly referred to as ABK have the understanding that children in education need specific services, in contrast to children in general, children with special needs have obstacles in learning and development, therefore they need educational services that are appropriate to their learning needs - child. Among them are deaf people who have a normal sense of hearing impairment which causes them to be unable to receive information, and there is a classification of deaf people who are classified as hard of hearing and deaf. Researchers in the research activities were using the ADDIE development model. This model has five stages, namely, Analysis (analysis), Design (design), Development (development), Implimentation (trial), Evaluation (evaluation). The first stage is the analysis aims to find out the needs and constraints in learning activities, the second is designing the results of the analysis in accordance with the needs and characteristics of students based on competence, the third is determining the components based on the results of the previous design consisting of SK, KD and indicators, the fourth is the application implemented to test the feasibility of products that have been developed against media experts and research objects, and the fifth is evaluation is an activity to find out the results of the trial process and improve the product in accordance with the advice of media experts The results in this study get valid results for product validation with 85% details for media validation, 79% for material validity and 97% for learning validity. Whereas for cognitive effectiveness reached a value of 89%, while for psychomotor aspects, it got 77%, and 98% of students felt attracted to the product.

Item Type: Thesis (Bachelors Degree (S1))
Student ID: 201410430311258
Keywords: SBDP learning remo dance art, , ADDIE development model, ADICTIVE media puzzle (Android, Innovative, Creative) remo dance for Children with special needs (Deaf)
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: Faculty of Teacher Training and Education > Department of Elementary Teacher Education (86206)
Depositing User: Retno Widiyastuti Ika Wijaya
Date Deposited: 22 Jan 2019 02:10
Last Modified: 22 Jan 2019 02:10
URI : http://eprints.umm.ac.id/id/eprint/43497

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