INCREASING STUDENT’S MASTERY OF VOCABULARY

DWI MARDHININGRUM, AGUSTYA (2010) INCREASING STUDENT’S MASTERY OF VOCABULARY. Other thesis, University of Muhammadiyah Malang.

[img]
Preview
Text
INCREASING_STUDENT.pdf - Published Version

Download (116kB) | Preview

Abstract

Most of the students of SMP 3 Pasuruan still had difficulties in learning English because they always feel bored when study English, especially when they must memorize many English vocabularies. In this study, the researcher wants to increase student’s mastery of vocabulary to the Second Grade Students through “What missing” game at SMP 3 Pasuruan. Based on the statement above, the statements of the problem are “Does “What missing” game increase the Second Grade Student’s mastery of vocabulary at SMP 3 Pasuruan? In line with the statement of the problem above, the purpose of this study is to know whether “What missing” game increases the Second Grade Student’s mastery of vocabulary at SMP 3 Pasuruan or not. The scope of this study is using “What missing” game to increasing student’s mastery of vocabulary, while the limitation of this study is the Second Grade Students at SMP 3 Pasuruan. The design that was used in this study was Classroom Action Research. The design of classroom utilized in this study involved the spiral of planning, action and observing, reflecting and revising plan. There were four data in this study. They were field notes, observation check list, questionnaire and vocabulary test. Source of data in this action research was the researcher as the English teacher, the collaborator English teacher, and the Second Grade Students (Class VIII C) at SMP 3 Pasuruan. This study showed that “What missing” game succeeded in increasing the student’s mastery of vocabulary. This game made all of the students participate well, so not only the active students who dominate the class but also the less active students do. The students enjoyed playing this game so that they did not get bored easily. The students were motivated to study English than before. This game could make them easily to remember vocabulary faster and better unconsciously.

Item Type: Thesis (Other)
Subjects: L Education > L Education (General)
Divisions: Faculty of Teacher Training and Education > Department of English
Depositing User: Anwar Jasin
Date Deposited: 07 Mar 2012 12:07
Last Modified: 07 Mar 2012 12:07
URI: http://eprints.umm.ac.id/id/eprint/345

Actions (login required)

View Item View Item