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PENERAPAN PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) MENGGUNAKAN MACROMEDIA DIRECTOR MX MATERI LIMIT FUNGSI PADA SISWA KELAS XI DI MA NURUD-DHALAM SUMENEP

AROFI, AHMAD (2014) PENERAPAN PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) MENGGUNAKAN MACROMEDIA DIRECTOR MX MATERI LIMIT FUNGSI PADA SISWA KELAS XI DI MA NURUD-DHALAM SUMENEP. Other thesis, University of Muhammadiyah Malang.

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Abstract

The purpose of this study is to describe (1) application of Teams Games Tournament (TGT) learning with Macromedia Director MX, (2) Student Learning Outcomes of Teams Games Tournament (TGT) learning with Macromedia Director MX, (3) Response of students to Teams Games Tournament (TGT) learning with Macromedia Director MX. This research was carried in Islamic senior High School Students Class XI Nurud- Dhalam Sumenep on 04 March up to March 13, 2014. This research used the qualitative approach with the types of descriptive research without doing any statistical test. Data taken from this research is data test results, student activity observations data while Teams Games Tournament (TGT) learning and student response question form results data. While data on the subject of the research is the whole grade XI-IPS that add up to 36 students. The results showed: (1) the application of Teams Games Tournament (TGT) learning with Macromedia Director MX form data activity observed teachers and students use observation sheets. Activity analysis of teacher of Teams Games Tournament (TGT) learning with Macromedia Director MX average percentage is obtained from the first observation of the second observation 81,82%, amounting to 84,53%, and the third observation of 85,47%. Observationally the activities teachers can be categorized well, whereas students learning activity analysis Teams Games Tournament (TGT) using Macromedia Director MX average percentage is obtained from the first observation of 82,52%, the second observation of 85%, and the third observation of 88,34%. Observationally this activity students can be categorized very well, (2) data analysis test results after learning its Teams Games Tournament (TGT) test results of students who reach the KKM or 80 over individually is 30 students and 6 students are not completely. As for the completeness in classical 83,33%, reach is so classical class XI-IPS reached completeness(3) Response of students to learning Teams Games Tournament (TGT) has been done using question form, the results of the now obtained a positive response by students 89,44% that the response given to students very well.

Item Type: Thesis (Other)
Subjects: L Education > L Education (General)
Divisions: Faculty of Teacher Training and Education > Department of Mathematics Education (84202)
Depositing User: Gusti Vani Putri Cahya
Date Deposited: 27 Oct 2008 05:46
Last Modified: 27 Oct 2008 05:46
URI : http://eprints.umm.ac.id/id/eprint/15958

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