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PENERAPAN MODEL TEAMS–GAMES–TOURNAMENT(TGT) DENGAN PENDEKATAN PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) PADA MATA PELAJARAN MATEMATIKA DI SMK MUHAMMADIYAH 2 MALANG

Kurniawan, Devi (2013) PENERAPAN MODEL TEAMS–GAMES–TOURNAMENT(TGT) DENGAN PENDEKATAN PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) PADA MATA PELAJARAN MATEMATIKA DI SMK MUHAMMADIYAH 2 MALANG. Other thesis, University of Muhammadiyah Malang.

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Abstract

This study aims to: (1) describe the application of the model Teams-Games-tournament (TGT) with approach-Creative Problem-Solving (CPS) in math class X Accounting SMK Muhammadiyah 2 Malang, (2) Describe the liveliness, creativity and results learn math class X Accounting SMK Muhammadiyah 2 Malang after using the model Teams-Games-tournament (TGT) Creative approach-Problem-Solving (CPS) This study used a qualitative approach with descriptive research. The data taken was the observation of student activity, student divergent test results, and test results with a model of student learning outcomes Teams-games-tournament (TGT) with approach-Creative Problem-Solving (CPS). While the source of the data in this study were students of class X Accounting and mathematics teacher at SMK Muhammadiyah 2 Malang, who becomes the object of study is the students of class X Accounting totaling 28 students and a math teacher at SMK Muhammadiyah 2 Malang who become teachers are researchers themselves. From the results of research carried out shows that the average value of student activity meeting I through III meeting the average percentage achieved is 63,25%, the activity during the learning of students categorized as "good enough". While the creativity of students from the test results diverging I, II and III average percentage achieved is 68.19%, the creativity of students categorized as "good enough". Classical student learning outcomes at 82.14%, according to Standard School achieved 75% and has met SKBM. Based on these results, it can be suggested that further research can be done by combining the teaching model Teams-games-tournament (TGT) or model-learning Creative Problem-Solving (CPS) model with other learning and higher level.

Item Type: Thesis (Other)
Subjects: L Education > L Education (General)
Divisions: Faculty of Teacher Training and Education > Department of Mathematics Education (84202)
Depositing User: Gusti Vani Putri Cahya
Date Deposited: 05 Feb 2015 03:23
Last Modified: 05 Feb 2015 03:23
URI : http://eprints.umm.ac.id/id/eprint/15663

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